Cosmos is a space themed game with neon ascetic. The player will control a spaceship that is play a game of Tetris in space with asteroids. The opponent will be rip in space where tiles/asteroids will spawn for the player to remove. There will be various mechanics introduced to remove tiles with the first one being color matching but eventually there will be many more ways to remove tiles.

I am trying to achieve a satisfying gameplay loop before adding space assets and plan on introducing rogue like elements to give the player some RPG control while making it harder.

Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorMell1Tech2
GenrePuzzle
Made withUnity
Tags2D, Singleplayer, Space, Tetris

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