Change Log 6
Pix-a-Pix Cosmos » Devlog




Update
- Core code expanded to include Animation, Tile Image Detection and Audio
- Each modules runs concurrently with the game to not interrupt the update loop
- Created all new Sprites and Tile sheets and a system for further expansion
- Ship UI with folding wings
- Rock Tile sheet with exposed neon rocks
- Fading in animation for UI border
- Dynamic Tile Image Detection will place tiles in the correct position
- Uses a plus (+) detection with the option to expand into a 3x3
- Background neon box with transparent holes creates colored rocks
- Not every tile image is updated rather a list is used for relevant changes
- Audio completely redone with more clear voice
- Added a sound effect along with music
- One color removed (orange)
Bug
- The neon background can be seen sometimes when gravity activates
Patch 6.1
- Changed the blue and purple color to be more district from each other
- Removed the positive Y game board limit to allow the placement of 5 vertical block easer
Files
Pix-a-Pix Cosmos Build 6.zip 11 MB
77 days ago
Pix-a-Pix Cosmos
Tetris cross with color matching
Status | Prototype |
Publisher | |
Author | Mell1Tech2 |
Genre | Puzzle |
Tags | 2D, Mystery, Singleplayer, Space, Tetris |
Languages | English |
Accessibility | High-contrast |
More posts
- Change Log 84 days ago
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- Change Log 3Jun 17, 2025
- Change Log 2Jun 17, 2025
- Change Log 1Jun 17, 2025
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